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The Sixth Week

  • elliearbuthnott67
  • Dec 30, 2022
  • 1 min read

After checking my references, I decided to improve the turbolift. The ceiling is cone shaped, with a circular light in the middle, which is reflected in my changes.

I started the UV process with my objects, using the cut and sew tools to speed up the process. Then I added final extrusions and beveling to the objects and used the mesh smooth tool to softer parts of my meshes. Then I sent them to substance painter for texturing.




I took the various models into substance, going back to Maya to make tweaks post the bakes. I found similar materials and shifted the colours to block out their appearances.


I focused on remaking the Captain's chair from scratch. I made the main areas separately, making the final mesh much cleaner. I used the mistakes made in the previous iteration to help inform my choices and ended up with a better result.

After using mesh smooth on the softer areas, and harden surface on the arms and base, I started uving.

I brought it into substance painter and added basic similar materials, altering colours to roughly copy those in the references.

I also decided to return to Maya to alter the battle station mesh, smoothing out the wooden part.

I brought this version into substance painter and gave it the appropriate textures


I, once again, returned to maya to update the models, beveling the arms to match my reference, and changing the top to the same group as the arms.



















 
 
 

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Floor plan by Andrew Probert (Designer of both USS Enterprise for Star Trek: The Motion Picture and the Enterprise-D for Star Trek: The...

 
 
 

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